The Great Outdoor Beerlympics

The history behind the Great Outdoor Beerlympics is quite simple. It all began a short time ago, when some friends needed some activities for their buddies bachelor party camping trip. The thought of sitting around a campsite with dudes for three days made them cringe. Long gone were the days of college and the all creative and competitive drinking activities. The trip was missing something, something not only to pass the time, but to create memories that would last or be drowned by booze. Their creative juices flowed resulting in a combination of events, All-Skill, Beer-Skill, and All-Beer came forth. Thus the 2009 Great Outdoor Beerlympics was born.


Thursday, June 4, 2009

Beerlympic Events 1-4


Beer Can Pyramid Challenge

Type: All-Skill (Dexterity)
Points: 5 - Unlimited

Teams will construct a freestanding beer can structure or “beeramid”. Through the course of the games teams may add to their pyramid, however they may not replace place fallen cans. At the conclusion of the games the teams will earns 5-points for every row of cans in the height of the structure plus a 10-point bonus for the tallest structure.


Dodge Ball

Type: All-Skill (Athletic)
Points: 0 - 50

Teams go head to head in a “Best of 9” challenge. Simple dodge ball rules apply. Get hit your out; catch a ball and you can bring back a member of your team. Each round is worth 5-points and there is a 10-point bonus for winner of the 9 game series.





Waitress Relay


Type: Beer-Skill (Drinking/Agility/Speed)
Points 0-30

In this relay race, team members must carry a tray with a full 16 oz cup of beer. They may only use one hand as they make their way through the course before handing it off to the next teammate. Before starting a leg the person must chug/shotgun a full 12oz beer before proceed through the course which contains a few obstacles. Each leg won is worth 5-points First team to complete the relay with the most beer left in cup wins a 10-point bonus.


Wiffle Ball

Type: All-Skill (Sport Specific)
Points: 0-50

Team will compete in 7 innings of “Can in Hand” Wiffle Ball. Competitors must keep a beverage in their hand at all times. To further possible embarrassment, the mercy rule as been waived. 3 strikes, No walks, No strike 3 foul out, 3 outs per team per inning. 1 point per run driven in, 3 for every home run. Win the game, earn 25-points

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